Guristas Troop Reinvigoration Camp

Guristas Troop Reinvigoration Camp is a DED 6/10 ranked complex found in low secure or 0.0 space.

Room 1
“DATABASE INFORMATION: This entrance pocket of the complex serves as a checkpoint to alert the internal pockets of the complex in the case of any intrusion or a Concord raid. The acceleration gate leading towards the Recuperation Tower is both scrambled by the resident Guristas pilots, making it critical to take out those peripheral defenses before advancing forth.”

Room 1 contains 11 Frigate class and 1 Cruiser class npcs and 1 Deadspace Overseer Cruiser class. (See Room 1 Image)

Room 2
“DATABASE INFORMATION: The so called ‘Recuperation Tower’ pocket appears to be a sector where Pith Guristas soldiers can rest and help themselves to a drink at the local cantina. It serves as a meeting point for troops coming in with weekend passes, to continue further into the festivities that take place deeper into the complex.”

Room 2 contains; 12 Frigate class; 1 Deadspace Overseer Cruiser class; approximately 18 Cruiser class; and 5 Battleship class npcs. (See Room 2 image)
Please note: Room 2 contains a Deadspace Overseer Cruiser named Intoxicated Commander. This npc can drop Dread Guristas faction items or 12th Tier Overseers Personal Effects. (Image provided)

Room 3
“DATABASE INFORMATION: According to intelligence reports, this pocket has been named ‘Sin Boulevard’ by the mercenaries that frequent this place of degeneracy. It is the central section of the complex and contains the main attraction for visiting members of the Guristas army. The acceleration gate leading deeper into the complex is for high-rollers only, being a hub for gambling and bloodsport events.”

Room 3 contains; 1 Stasis Tower; 4 Guristas Sentry batteries; 4 Battleship class; 1 Deadspace Overseer Cruiser class; Approximately 17 Frigate class; and approximately 11 Cruiser class npcs.
Please note: Room 3 contains a Deadspace Overseer Cruiser named Guristas Harlot Procurer. This npc can drop Dread Guristas faction items or 12th Tier Overseers Personal Effects. (Image provided)

Each of the groups and batteries will only attack due to close proximity or from the use of drones. You will gain aggro from the closest group at the warp in point though.

Room 4
“DATABASE INFORMATION: The final sector of the reinvigoration camp houses casinos and a large arena for pitching involuntary captives of the Pith Guristas against each other in violent bloodsport events. According to intelligence reports this pocket contains the greatest military might within the complex, being such a strong attraction for the wealthy and world-weary officers of the mercenary league.”
Please note: Room 4 contains a structure named Captive Fighting Arena that drops a 19th Tier Overseer’s Personal Effects. The structure may also drop Dread Guristas faction items and Pithum A-Type modules.

Room contains 5 battleships, 3 Light Missile Batteries, 3 cruisers, 17 frigates, and 4 battle-cruisers. Cruisers jam.

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Guristas Scout Outpost

General Info

The Guristas Scout Outpost is a scarce Deadspace Complex. The setting is a pair of Deadspace Pockets inheriting the role of a Guristas Scout Outpost in Caldari space and has a DED rating of 4/10 (meaning only Battlecruisers and smaller ships can use the acceleration gate). The first pocket is used as a Logistics Depot. The pirates have been building up a landing pad, encricled by a ring of walls and some lookout posts. The second pocket has the actual scout installations placed inside. The complex consists of a radiating telescope in small brown nebula, bunkers for the men and a cargo rig for logistic flights between the pockets.
Locations

The Guristas Scout Outpost can be found in the following Regions: The Citadel, Black Rise, Lonetrek.

NPC’s, Spawn and Trigger Information:
Pocket 1
Single Spawn

* 3x Pithi Despoiler (possibility of jamming)
* 1x Pithi Infiltrator
* 3x Pithi Invader
* 7x Pithi Plunderer
* 4x Pithi Saboteur (possibility of jamming)
* 5x Pithi Wrecker
* 4x Pithum Inferno
* 3x Pithum Mortifier
* 1x Guristas Scout Officer (Cruiser class)

Please note: The ships in these pocket agress you all at once, so you may want to sit in a T2 cruiser or a battlecruiser.

Also many of them use kinetic light and heavy missiles. the Frigates will orbit you at around 2,5-10km, while the cruisers stay mostly at a range of approx. 35km. The exception here is that the officer kindly stays ca. 2,5km close to you. There is a supply canister in the pocket, although it is locked at first, it will open during the fight and contain random ammunition or maybe T1 Modules.
The Security Acceleration Gate is 40km away from the warpin beacon; it opens upon the defeat of the Guristas fleet in the pocket.

Pocket 2
Single Spawn

* 1x Pithi Despoiler (possibility of jamming)
* 2x Pithi Destructor
* 2x Pithi Plunderer
* 4x Pithi Saboteur (possibility of jamming)
* 4x Pithi Wrecker
* 1x Pithum Annihilator (Jamming)
* 1x Pithum Inferno
* 1x Pithum Killer (Jamming)
* 2x Pithum Mortifier
* 2x Pithum Nullifier (Jamming)
* 1x Guristas Reconnaissance Officer (Cruiser class)
* 1x Sentry Guns

Hint: Do not look too much for the loot of the Officer, but for that of the telescope. Blow it up and you may get pithum-C type complex Loot, including shield resistance amplifiers, a medium shield transporter, or a medium shield booster.
Please note: There are also 2 supply canisters in this pocket, which, again, drop nothing of worth.

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Guristas Sanctum

Group 1

* 3x Pithior Guerilla (Frigate class)
* 3x Pith Massacrer (Battleship class)

Group 2

* 3x Pithatis Enforcer (Battlecruiser class)
* 4x Pith Usurper (Battleship class)

Group 3

* 4x Dire Pithum Nullifier (Cruiser class) (jam)
* 3x Pith Massacrer (Battleship class)

Group 4

* 4x Dire Pithi Arrogator (Frigate class) (web/scram)
* 4x Pith Usurper (Battleship class)

Group 5

* 2x Dire Pithi Arrogator (Frigate class) (web/scram)
* 3x Dire Pithum Inferno(Cruiser class)
* 3x Pith Massacrer (Battleship class)
* 4x Pith Usurper (Battleship class)

in the last group there is a chance for a DreadGurista to spawn

Also while you killing the last group there can be an escalation to THE MAZE

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Guristas Refuge

General Info

The Guristas Refuge is a fairly common Cosmic Anomaly. The setting is a Deadspace Pocket with brown nebula covering a complex of Habitation and Amusement Modules, Bunkers, Freight Pads, Storage Silos and a Lookout Post.
Please note: Be aware that there is a second version of this anomaly… It looks like a smuggling outpost with 2 lookout posts, the ships belonging to that version are included

Locations

The Guristas Refuge can be found in the following Regions: The Citadel, The Forge
NPC’s, Spawn and Trigger Information:
Initial Spawn

Frigate Group:

2-3x Pithi Arrogator/Imputor/Invader

or:

2-3x Pithi Infiltrator/Invader

Sentry Group:

1x Guristas Light Missile Battery (Bloodclaw Light Missile),

1x Guristas Basic Defense Battery/Tower defense
Hint: If you are piloting a rather fragile ship you may want to start with killing the Sentries, then the other ships to remove their permanent damage output.

Spawn 1

2-3x Pithi Invader/Despoiler

or:

2-3x Pithi Saboteur/Despoiler

Spawn 2

2-3x Pithi Saboteur/Despoiler

or:

1-2x Pithi Destructor/Wrecker/Plunderer 1-2x Pithior Guerilla/Renegade

Spawn 3

1-2x Pithior Nihilist

or:

2-3x Pithior Nihilist/Anarchist/Renegade 3x Pithi Destructor/Wrecker/Plunderer

Spawn 4

2x Pithior Renegade

or:

2-3x Pithior Guerilla 2x Pithi Wrecker

“or:”

3x Pithor Renegaeds 3x Pithi Plunderer

Spawn 5

1x Dread Guristas Nihilist
Please note: This spawn does not always occur.
Escalation messages

Currently unknown.
Please note: Once in a while, battles in Deadspace tend to escalate due to you being able to track down the origins/destinations of enemy messages or finding compromising plans or data in ship wrecks.

These are called Escalations and normally escalate further and further, eventually sending you on a final trip to Low Security Space. These Final complexes are dangerous not only because of the NPC enemies but as well due to player pirates roaming the area and scanning your ship down but the rewards can include special pirate modules like p.e. the Pithum-C-Type Shield Hardeners or even pirate-modded POS/pirate ship Blueprints.
Note also that Escalation “Trees” might lead to a “Dead End” which would result in you getting no further escalation messages for that escalation path. This can even be achieved by shooting ships at the wrong time.

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Guristas Rally Point

Group 1

* 2x Tower Sentry Guristas I
* 3x Pithior Renegade (Frigate class)
* 2x Pithum Ascriber (Cruiser class)

After killing this group you get a message in local: Squadron Leader: You will pay for that!
Group 2

* 3x Dire Pithi Infiltrator (Frigate class) (web)
* 3x Pithum Ascriber (Cruiser class)

After killing this group you get a message in local:

More hostiles warp into the area! Squadron Leader: You murdering bastard! Those men had families!

Group 3

* 3x Dire Pithi Arrogator (Frigate class) (web)
* 2x Pithatis Assassin (Battlecruiser class) (trigger)

After killing the trigger of this group you get a message in local:

Yet more ships arrive, their crews intent on avenging their fallen comrades!
Group 4

* 3x Dire Pithi Destructor (Frigate class)
* 2x Pithatis Assassin (Battlecruiser class) (trigger)

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